||Slouch Hats &
The Allied Invasion of Syria & Lebanon,
game design by Vance von Borries
Slouch Hats and Eggshells recreates the World War II
campaign in French-held Syria and Lebanon, from early June 1941 through mid-July
When Free French leader Gen. de Gaulle visited the Middle East in April
1941 he forced a political crisis by demanding the occupation of Syria.
As a result London ordered an offensive to place all of Syria and
Lebanon under Free French control. Sadly, such posturing caused Allied
command staffs to hold unrealistic views of the ensuing campaign and
occupation. Certain authorities believed the Vichy French in Syria
would offer only token resistance and their defense would collapse like
an eggshell. The thinking held that Vichy forces could be won over with
wine and coffee along with displays of the Australian slouch hat.
Instead, the Vichy-led troops fought ferociously from the start and
proved to be a more tenacious opponent than anticipated.
controls the Axis forces comprised of Vichy French, French Colonial, and
German troops, and one player controls the Allied forces of British,
Australian, and Free French troops. As the Allied player you will have
to fight an aggressive battle against a formidable defensive opponent.
As the Axis player you will have to use every unit available to keep the
Allies from breaking through what appears to be a very fragile eggshell
defense. In addition, both players will have to deal with a shortage
of supplies and fuel which can stall an ill planned offensive strike or
cripple an otherwise solid defensive stand.
The game also includes 18 Random Event Chits (containing 36 Events) that
include historical aspects of the campaign such as Vichy Destroyers and
German Paratroops as well as Allied submarines and additional
reinforcements from the early end of the Iraq campaign. One player wins by the capture of certain specified objectives while the other player wins by avoiding those victory conditions.
|Vance von Borris is also the designer of Rommel's War (published by L2 Design
Players should feel free to combine play of this game with that of
Rommel's War as both games cover the same historical period, have identical
scales, use the same basic rules, and have some of the same historical units.