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WELCOME TO THE LEGION WARGAMES
CUSTOMER PRE-ORDER (CPO) GAMES PAGE

Here you will find information on all the games available for Pre-Order. We have a wide variety of games from a wide variety of new, seasoned, and veteran game designers. These games are well along in the design process and are here garnering the 250 Customer Pre-Orders needed to
move into Final Development. Once there they will undergo additional playtesting and development as well as final map, counter, and box artwork.
 

You Must Create An Account To Pre-Order Games

Once your account is active you will be able to log in and see all the games you have on Pre-Order, as well as update
your personal information. You will not be asked to provide any Credit Card information when creating an account.





The Battle of Tanga 1914
The Invasion of German East Africa
Designer: Dennis L. Bishop

Often referred to as 'The Battle of the Bees', the Battle of Tanga, an amphibious attack launched by British and Indian forces, established the burgeoning reputation of Colonel (later General) Paul von Lettow-Vorbeck by the manner in which he successfully beat off the British-led attempt to capture German East Africa. A costly defeat, the attack at Tanga had cost the British 847 casualties (including 360 fatalities). In turn the Germans had suffered 67 deaths (from a total of 148 casualties), but Lettow-Vorbeck gained much booty from the supplies left behind by the British in their hasty retreat, including machine guns, rifles and 600,000 rounds of ammunition.

This game is in Final Development and is scheduled to be released in March/April, 2010.

Retail Price: $48.00 Pre-Orders to Date: 220
Pre-Order Price: $38.00 Pre-Orders Still Needed: 30





Saipan & Tinian
Pacific Island Series - Volumne I
Designer: Michael Taylor

The game covers two individual battles and is a simulation of the American invasion and capture of the islands of Saipan and Tinian in the summer of 1944. Admiral Nimitz's Operation Granite II, the seizure of the Marianas islands, was divided into two parts, the Northern Troops Landing Force (NTLF) and the Southern Troops Landing Force (STLF). Saipan and Tinian were the objectives for the NTLF, with Saipan being the immediate objective and Tinian the second.

The Pacific Island Series game system is a simulation of ground combat in the Pacific during World War II. Each game in the system represents a battle between Allied and Imperial Japanese forces on one of the many Pacific Islands. Each game comes with a set of Standard Rules common to all the games in the Pacific Island Series as well as a set of Exclusive Rules for each game in the system.
The series will also include Guam - Vol. II , TBD- Vol. III.

This game is in Final Development and is scheduled to be released in Jan/Feb, 2010.

Retail Price: $62.00 Pre-Orders to Date: 277
Pre-Order Price: $48.00 Pre-Orders Still Needed: -27





Adobe Walls
November 26, 1864
Indian Wars of the American West -Vol. III
Designer: Michael Taylor

Also known as the First Battle of Adobe Walls, it was one of the largest battles between U.S. and Great Plains Indians.
Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle.  

Adobe Walls shares many similarities with Little Bighorn.  The battle features a famous US leader in Kit Carson, attacking a large Indian camp along a river with a much smaller US force. He is also temporarily separated from the pack train, and the size of the Indian force was greatly underestimated.
Adobe Walls adds a new weapon to the series, the Mountain Howitzer. Although short in range it was a very powerful weapon and it had a huge psychological impact on the Indian warriors who faced it.  Micheal Taylor's "Indian Wars of the American West" series also contains Battle of the Little Bighorn - Volume I and Battle of the Rosebud Volume II.

Retail Price: $48.00 Pre-Orders to Date: 158
Pre-Order Price: $38.00 Pre-Orders Still Needed: 92



Corregidor
Fall of a Fortress -1942/1945
Designer:  John Heim

Corregidor: Fall of a Fortress 1942/1945, includes two games, the Japanese bombardment and invasion in 1942 and the American re-conquest in 1945.  The first battle covers the Japanese bombing of the island in early 1942 that ended in May of that year with the surrender of US forces to the Japanese. The second simulates the American airborne invasion after General Douglas MacArthur's return to the Philippines , Corregidor once again became a target of invasion, both to avenge the loss three years before and to clear the mouth ofManila Bay to Allied shipping.
 
Retail Price: $58.00 Pre-Orders to Date: 134
Pre-Order Price: $46.00 Pre-Orders Still Needed: 116



 

Fire on the Mountain
Battle of South Mountian - September 14, 1862
Designer: John Poniske
 
Fire on the Mountain is a simulation of the Battle of South Mountain and concentrates on the action around Turner's Gap and Fox's Gap. It will emphasize the difficulty of mountainous terrain and the seesaw nature of a battle into which reinforcements continue to trickle and officer casualties effect combat operations. The game uses simple mechanics to simulate movement, artillery, cavalry, leaders, and difficult terrain, with a unique combat system that allows the game to move quickly while still simulating the tense nature of the battle. The game will be produced with double-wide counters (1 1/4" x 5/8") and oversized hexes to accomodate them.  

Retail Price: $48.00 Pre-Orders to Date: 74
Pre-Order Price: $36.00 Pre-Orders Still Needed: 176



Hell Over Korea, 1950
Designers: Steve Dixon & Shawn Rife 

HELL OVER KOREA is a module for B-29 SUPERFORTRESS and cover B-29 missions in the Korean War from November 1950 through April 1951, covering a standard six-month bomber crew tour of duty in Korea.  

The time period covered was chosen because it was the most dynamic period of the war for the B-29.  In November 1950 the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 jet fighters.  It was now a real contest.  However, the MiG-15 had been specifically designed to shoot down B-29s and the aging Superfortresses were outmatched by the jet, even with fighter escorts.

YOU MUST OWN A COPY OF B-29 SUPERFORTRESS TO PLAY HELL OVER KOREA 

Retail Price: $40.00 Pre-Orders to Date: 143
Pre-Order Price: $32.00 Pre-Orders Still Needed: 107
 




Redvers Reverse
The Battle of Colenso, 1899
Designer: Geoff Noble
 
On the 15th December 1899 General Sir Redvers Buller tried to cross the Thukela River in order to relieve the Siege of Ladysmith. He was faced by well entrenched Boer commandoes who inflicted a reverse upon the British that ultimately led to Buller being relieved of command.

Redvers Reverse is a solitaire area movement game that recreated the difficulties for the British in trying to affect a successful crossing of the Thukela against the Boer commandoes (who are played by the game system).  The key feature of the game is to present the player with the problems and difficulties that Buller himself faced. The player is provided with the same level of information and ability to influence events.

Retail Price: $45.00 Pre-Orders to Date: 129
Pre-Order Price: $35.00 Pre-Orders Still Needed: 121




Russo-Japanese War
1904 - 1905
Designer: Michael Taylor
 
Russo-Japanese War is a detailed, operational-level game that models the historical 1904-05 campaign in Manchuria. The game is designed for two players, but can easily accommodate additional players. For example, each side might have separate naval and ground commanders and/or multiple ground commanders. The Russian player controls the Russian ground and naval forces. The Japanese player controls the Japanese ground and naval forces. The Russian player must defend Russian possessions in Manchuria while building up his armies by reinforcement from Siberia and European Russia, and then inflict unacceptable losses on his opponent and force him to sue for peace. The Japanese player must quickly defeat the Russian army before it can reinforce itself. Both sides must avoid heavy losses and a protracted war. Russian National Will and social unrest may bring on the downfall of the monarchy, while Japan has very limited resources (human, military and financial).

Retail Price: $80.00 Pre-Orders to Date: 165
Pre-Order Price: $64.00 Pre-Orders Still Needed: 85



Slouch Hats & Eggshells
Operation Exporter 1941
Designer: Vance von Borries 

When Free French leader Gen. de Gaulle visited the Middle East in April 1941 he forced a political crisis by demanding the occupation of Syria. As a result London ordered an offensive to place all of Syria and Lebanon under Free French control. Sadly, such posturing caused Allied command staffs to hold unrealistic views of what the ensuing occupation would look like. Certain authorities believed the Vichy French in Syria would offer only token resistance and their defense would collapse like an eggshell. The thinking held that Vichy forces could be won over with wine and coffee along with displays of the Australian slouch hat. Instead, the Vichy-led troops fought ferociously from the start.

 

Slouch Hats and Eggshells recreates the World War II campaign in French-held Syria and Lebanon, historically from early June 1941 through mid-July 1941. One player will control the Axis forces, Vichy French, French colonial troops, and Germans, while his opponent controls the Allied forces, Australian, British, and French. 



Retail Price: $48.00 Pre-Orders to Date: 189
Pre-Order Price: $38.00 Pre-Orders Still Needed: 61
 



 

 

Soissons 1918
Designer: Tim Gale

The Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. It is significant for a number of reasons; it was the first time that the French army used a large-scale attack with tanks supported by a surprise (i.e. not pre-registered) artillery bombardment, similar to the British attack the previous year at Cambrai, and it was the first time that full-size US divisions went on the offensive incorporated in the French army. But most importantly, it was the opening of the Second Battle of the Marne. It not known at the time, although suspected by many, that this battle was the death-knell of the German army.

Retail Price: $34.00 Pre-Orders to Date: 108
Pre-Order Price: $25.00 Pre-Orders Still Needed: 142



 

Tatchanka!
Russian Civil War Campaigns in the Ukraine, 1919
Designer: Michael Erwin
 
The October Revolution brought civil war in the Cossack lands; the German invasion brought guerilla war in the Ukraine. The German collapse only spread the war. All sides expected this war to decide the future of Ukraine and Russia. They were determined to win at any cost. Denikin and Petliura accepted within their ranks outright bandits who plundered the civilian population. Trotsky encouraged internal assassinations, of bandits and dissidents alike.
 
Others, notably Nestor Makhno, struggled to halt these atrocities. The Red Army, the White armies, and Entente forces intervened in Ukraine at the end of 1918. The Red Army scattered Directory forces, capturing Kharkov and Kiev. Entente forces evacuated Odessa as the Red Army took the city. The Volunteer Army counterattacked and defeated the Red Army, taking Kharkov and Tsaritsyn. Denikin, supplied with Entente guns and ammo, struck north that summer, planning to take Moskva itself. The decisive battles came in the fall of 1919. The Volunteer Army took Voronezh and Orel before mounting losses and Red Army counterattacks forced their retreat. Meanwhile, the Revolutionary Insurrectionary Army of Ukraine broke through the White lines, taking Taganrog and Yekaterinoslav.  By the end of 1919, the Bolsheviks and the Red Army had won. The Armed Forces of South Russia were retreating into the Crimea and Caucasus, while the Army of the Ukrainian National Republic was dispersing into partisan bands.

Retail Price: $46.00 Pre-Orders to Date: 109
Pre-Order Price: $36.00 Pre-Orders Still Needed: 141



Tonkin
French-Indochina War, 1950 - 1954
Designer: Kim Kanger
 

Tonkin is a two player game that covers the crucial period of the French-Indochina War fought between the Viet Minh and France from 1946 -1954. The game focuses on the intensive years from 1950 - 1954 in the northern part of Vietnam, called Tonkin, and Laos. It is a game of high interactive play where both players have a set of ten operation points and a number of supply dumps. By spending operations points you will be able to perform different, mostly non-combat, actions. By expending a supply dump you will also be allowed to perform combat missions. But there will be a limited number of supply dumps to expend and they will also be needed to keep units in supply. When you spend operation points you will only be allowed to spend one, two or three points in a row before it is your opponents turn to spend his. This creates a game where you, in the long term, will have to plan and save supply and at the same time be prepared to react to your opponent's actions. In the short term you will be forced you make decisions based upon the number of operation points you have been given to spend in a row and the missions you need to accomplish.

Retail Price: $50.00 Pre-Orders to Date: 159
Pre-Order Price: $40.00 Pre-Orders Still Needed: 91



CPO (Customer Pre-Order) Program:
When you pre-order a game you are reserving a copy at a discounted price, to be shipped upon release.  You are not required to provide a credit card number and will not be invoiced until 30-60 days prior to the release of the game. At that time an invoice will be sent to you via email that you can pay with Credit Card, Check, or Money Order.