Create Pre-Order Account   |   View My Account / Log In   |   Contact Us

                                       
     
    In Stock Games      Final Development Games      Customer Pre-Order Games

Adobe Walls

Corregidor

Fire on the Mountain

Hell Over Korea 

Redvers Reverse

Russo-Japanese War

Slouch Hats
& Eggshells

Soissons 1918

Tatchanka!

Tonkin


Russo-Japanese War
1904 - 1905
by Michael Taylor
 
Russo-Japanese War is a detailed, operational-level game that models the historical 1904-05 campaign in Manchuria. The game is designed for two players, but can easily accommodate additional players. For example, each side might have separate naval and ground commanders and/or multiple ground commanders. The Russian player controls the Russian ground and naval forces. The Japanese player controls the Japanese ground and naval forces. The Russian player must defend Russian possessions in Manchuria while building up his armies by reinforcement from Siberia and European Russia, and then inflict unacceptable losses on his opponent and force him to sue for peace. The Japanese player must quickly defeat the Russian army before it can reinforce itself. Both sides must avoid heavy losses and a protracted war. Russian National Will and social unrest may bring on the downfall of the monarchy, while Japan has very limited resources (human, military and financial). 
  • 1,100 double-sided 5/8" counters
  • One 22 x 34 Map
  • 24 page rules book
  • Unit/Terrain Identification Chart
  • Ground Game Chart/Terrain Effects Chart
  • Naval Game Charts (2)
  • Off-Map Movement Charts (3)
  • Russian Game Chart
  • Japanese Game Chart
  • Naval Battle Board
  • National Will/Morale Chart
  • Master Sequence chart


 





Playtest Counters (click to enlarge)



Playtest Map (click to enlarge)

Game scale:

Units: Divisions with sorm regiments
Map: Each hex equals 11 miles

Turn: Each game turn represents 1 week  

Russo-Japanese War
$80(estimated retail price)
Pledge Price $64 + Shipping 

Game Components:

Map: one 22" x 34" map
Counters: 1,100 - 5/8" die-cut counters
Rules: 24 page rule book 
Charts: multiple game play charts
Box: boxed with a slip-cover

 BACK TO TOP OF PAGE                                L  E  G  I  O  N     W  A  R  G  A  M  E  S                                BACK TO TOP OF PAGE