Russo-Japanese War is a detailed, operational-level game that models the historical 1904-05 campaign in Manchuria. The game is designed for two players, but can easily accommodate additional players. For example, each side might have separate naval and ground commanders and/or multiple ground commanders. The Russian player controls the Russian ground and naval forces. The Japanese player controls the Japanese ground and naval forces. The Russian player must defend Russian possessions in Manchuria while building up his armies by reinforcement from Siberia and European Russia, and then inflict unacceptable losses on his opponent and force him to sue for peace. The Japanese player must quickly defeat the Russian army before it can reinforce itself. Both sides must avoid heavy losses and a protracted war. Russian National Will and social unrest may bring on the downfall of the monarchy, while Japan has very limited resources (human, military and financial).
1,100 double-sided 5/8" counters
One 22 x 34 Map
24 page rules book
Unit/Terrain Identification Chart
Ground Game Chart/Terrain Effects Chart
Naval Game Charts (2)
Off-Map Movement Charts (3)
Russian Game Chart
Japanese Game Chart
Naval Battle Board
National Will/Morale Chart
Master Sequence chart
Playtest Counters (click to enlarge)
Playtest Map (click to enlarge)
Game scale:
Units: Divisions with sorm regiments Map: Each hex equals 11 miles
Turn: Each game turn represents 1 week
Russo-Japanese War $80(estimated retail price)
Pledge Price $64 + Shipping
Game Components:
Map: one 22" x 34" map Counters: 1,100 - 5/8" die-cut counters Rules: 24 page rule book Charts: multiple game play charts Box: boxed with a slip-cover