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Ici, c'est la France!
The Algerian War of Independence 1954-62
Designer: Kim Kanger
This game covers the French insurgency war against FLN in
To address this, the game contains three games within the game: A political, an insurgency and a military game. Politics are driven by chits which alter four parameters: FLN structure; Algerian population; Pied noir feelings (the French settlers in
In other words, you will have to fight to control, conduct insurgency/counterinsurgency actions in order to win the hearts and minds of the population and, through politics, see to it that the public in
Each year has four gameturns. You start the game with eight random political chits of 28 possible ones. Each chit may only be played during a certain time span and after you play a chit you will draw a new one.
The operation points are the main engine in the game. You will receive a certain number of points and with these points you will pay for everything you do, like recruiting or bringing in reinforcements, certain movement, fighting and conducting insurgency/counterinsurgency actions.
FLN recruitment will depend on how pro-FLN the Algerian population is and how efficient the FLN structure is. It will also depend on population density and whether they control a region or not. The French can bring in new units and replacements, but it will cost operation points and put pressure on the French public. So the reason to attack is to control/contest as much as possible and to force the opponent to spend operation points to replenish his force.
The counters have no movement points. With a gameturn of three months there is no lack of time to position units anywhere on the map. You follow the road network (as French) but it will cost you operation points when you pass regions which are controlled by the enemy. FLN moves off-road and will have some limitations to whether they may leave a region or not. The numbers represent strength and quality.
Fighting will include combat chits which in certain combination will affect the combat. My first ambition is to minimize the amount of tables in order to make the game faster to play. You roll a number of dice corresponding with your strength and modify your roll with the difference in quality. You get a hit when you roll 5-6. The complexity and difficulties lies more in what to decide and when to do it.
Best regards Kim Kanger
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Game scale:
Units: Regiments
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Ici c'est la France!
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Game Components: |
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