
EXTENDED GAME DESCRIPTION: Some optional rules included: Spike Rule - U.S. Batteries must be spiked when Japanese units come within two hexes to prevent them from being captured in usable condition. They may not be voluntarily destroyed until after a Japanese unit has landed on their island. Flip the battery over after the following U.S. Bombardment Phase. The unit may then move and fight normally. Restored Batteries - Roll one die on the turn of the American invasion in 1945 for the surviving former U.S. batteries: 1 - Battery may fire normally. 2 - Battery sabotaged by POWs, gun crew fights as infantry. 3-6 - Battery was never manned; remove from map. Additional U.S. Batteries - Three 240mm howitzer batteries which were to be installed in 1922 actually arrive. One battery is deployed anywhere on Fort Frank, one on Fort Hughes, and one on Fort Mills (Corregidor). Philippine Division Transferred - The 31st, 45th, and 57th Regiments are transferred to Corregidor prior to the fall of Bataan. Add them to the available U.S. forces in Scenario 11.1. Due to the effects of fighting on Bataan, plus short rations and disease, these units are deployed at reduced strength. As an additional option, they may be deployed at full strength to simulate these units being in better condition historically. Itagaki Rule - Japanese defense commander Capt. Itagaki did not believe an airborne assault could be made on Corregidor. He was killed on Topside during the initial paradrop, while waiting to observe the amphibious assault for which he had prepared. Additionally, his central communications station was overrun very quickly by the paratroops. In this rule, he is killed and no Japanese unit may move until the first night turn. U.S. Roving Batteries - During the campaign for Bataan and Corregidor, the U.S. created a number of "roving batteries" of 155mm guns by removing them from their emplacements and mounting them such that they could be moved about Corregidor. U.S. Searchlights - The U.S. had several searchlight batteries on the Fortified Islands. This option forces the Japanese to actually expend the effort to destroy them and if they are not, they provide some advantage to the U.S. Player. If a Japanese invasion or evacuation is occurring in a night turn and there is an active U.S. searchlight unit on the map, the U.S. Player receives a +2 die modifier (cumulative with any other DRMs) when firing on Japanese units in water hexes. If a Japanese air bombardment is conducted at night, U.S. Anti-aircraft fire receives an additional +1 modifier to any other DRMs which apply; Japanese Bombardment rolls receive an additional -1 modifier to any other DRMs which apply. Battery Way - Battery Way did not have a crew and was not operational until April 28. The U.S. might have activated this battery sooner. Roll at the beginning of the 0300 daily turn. The battery is active at full strength on a roll of 2 or 12. The battery becomes active automatically on Turn 65 if not activated sooner. |